# OpenGL Benchmark version 1.6.2
#function auto check mode
CPU Pentium 4 2.4GHz Pentium 4 3.0GHz Pentium 4 2.4GHz Pentium 4 2.6GHz
Vendor ATI Technologies Inc. NVIDIA Corporation NVIDIA Corporation NVIDIA Corporation
Renderer RADEON 9600 XT x86/SSE2 GeForce4 Ti 4600/AGP/SSE2 Quadro4 900 XGL/AGP/SSE2 GeForce FX 5900XT/AGP/SSE2
Version 1.5.4707 Win2000 Release 1.5.2 1.2 1.5.1
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_Autodesk_valid_back_buffer_hint
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture3D
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_S3_s3tc
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_multi_draw_arrays
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
# 3D testing environment (double buffer)
RED Bits 8 8 8 8
GREEN Bits 8 8 8 8
BLUE Bits 8 8 8 8
DEPTH Bits 24 24 24 24
STENCIL Bits 8 8 8 8
ACCUM_RED Bits 16 16 16 16
ACCUM_GREEN Bits 16 16 16 16
ACCUM_BLUE Bits 16 16 16 16
ACCUM_ALPHA Bits 16 16 16 16
# 2D testing environment (single buffer)
RED Bits 8 8 8 8
GREEN Bits 8 8 8 8
BLUE Bits 8 8 8 8
# result : 100.0 or higher is best
3D swap_buffer 7539.9 7591.6 7104.9 10106.7
3D lines 1523.6 1948.8 1764.2 1948.8
3D lines fog 1443.6 1773.8 1701.4 1938.8
3D lines smooth 1282.6 712.5 998.4 666.9
3D points 1517.1 1245.1 2740.5 1576.8
3D points fog 1495.4 1252.2 2739.5 1577.0
3D wire 1517.1 1259.8 2729.3 1565.7
3D wire fog 1516.9 1259.6 2726.7 1565.5
3D polygon color smooth 1516.9 2999.5 2713.3 4842.0
3D polygon color 1523.8 3868.0 2850.5 6252.8
3D polygon color fog 1509.9 3941.0 2852.7 6264.1
3D vertex color 2579.2 4530.4 2870.5 6453.1
3D vertex color fog 2536.7 4534.3 2879.0 6267.7
3D stencil buffer 2557.2 4536.1 2905.3 6465.0
3D accumlation buffer 1778.7 19.2 16.2 4541.4
3D blur 1425.1 13.4 11.5 2863.2
3D flat shading 1440.1 2600.3 2580.2 4441.4
3D smooth shading 1441.8 3883.8 2584.2 6271.1
3D spot light 1432.0 3608.0 2297.4 5609.8
3D T-Map GL_CLAMP fast 1424.9 3995.5 2778.5 5327.4
3D T-Map GL_CLAMP real 1423.8 4265.3 2776.3 5544.8
3D T-Map GL_REPEAT fast 1424.1 3993.2 2788.6 5324.3
3D T-Map GL_REPEAT real 1436.5 4263.5 2777.2 5569.9
2D put GL_COPY half tone 1662.7 5.6 121.8 4.5
2D put GL_COPY 562.2 1149.2 912.0 1022.4
2D put GL_COPY_INVERTED skipped skipped skipped skipped
2D put GL_AND_REVERSE skipped skipped skipped skipped
2D put GL_OR_REVERSE skipped skipped skipped skipped
2D put GL_AND skipped skipped skipped skipped
2D put GL_OR skipped skipped skipped skipped
2D put GL_NAND skipped skipped skipped skipped
2D put GL_NOR skipped skipped skipped skipped
2D put GL_XOR skipped skipped skipped skipped
2D put GL_EQUIV skipped skipped skipped skipped
2D put GL_AND_INVERTED skipped skipped skipped skipped
2D put GL_OR_INVERTED skipped skipped skipped skipped
2D copy GL_COPY 1743.1 13073.6 17431.4 13073.6
2D copy GL_COPY_INVERTED skipped skipped skipped skipped
2D copy GL_AND_REVERSE skipped skipped skipped skipped
2D copy GL_OR_REVERSE skipped skipped skipped skipped
2D copy GL_AND skipped skipped skipped skipped
2D copy GL_OR skipped skipped skipped skipped
2D copy GL_NAND skipped skipped skipped skipped
2D copy GL_NOR skipped skipped skipped skipped
2D copy GL_XOR skipped skipped skipped skipped
2D copy GL_EQUIV skipped skipped skipped skipped
2D copy GL_AND_INVERTED< skipped skipped skipped skipped
2D copy GL_OR_INVERTED skipped skipped skipped skipped
2D scaling 5621.6 4854.2 4034.8 4441.1
# 3D average without swap_buffer
3D total 1624.9 2750.2 2321.9 4221.7
2D total ----- ----- ----- -----
2D implemented 2397.4 4770.6 5625.0 4635.4